

Air units lose -30% less experience over friendly territory.

This loss can be reduced with Field Hospitals. Replacing casualties reduces the experience of a unit. Higher levels can only be gained through combat. Exercising units in the field allows them to advance up to regular experience level, at the cost of time and equipment (and fuel in case of fuel-consuming units). Naval and air units always start on the 'fresh' and 'rookies' levels, respectively. Newly deployed land units normally begin with 'trained' experience, but can be deployed early with 'green' experience. Note that scout planes receive significantly lower bonuses and penalties. This gives a modifier to combat:Īir units scale the experience effects between levels according to experience progress, so that 99% progress on the 'trained' level gives the same bonuses as 0% progress on the 'seasoned' level. Individual land, air wings and naval units also gain experience. Commanders do not only gain experience but also traits during combat, which give more situational but still helpful boni. The current advance to the next skill level can be seen by hovering over the skill level number. Each Skill Level of admirals increases Fleet Coordination and Naval Hit Chance. Each Skill Level of Army Commanders gives a flat bonus - +5% to Attack or Defence, +5% planning speed and +2% max planning, or -2% supply consumption respectively. These skill levels affect four skills - Attack, Defence, Planning and Logistics.

Commanders have skill levels to indicate their gained experience. The listed bonuses for aces are the bonuses given for an air wing of 100 planes. Aces boosts the air group they are assigned to, and give the best bonus to small air groups. There are no air commanders, however, air combat may generate Aces. Navy experience is used to create ship variants and give doctrine research bonuses.Īir experience is used to create aircraft variants and give doctrine research bonuses.Ĭommander experience Ĭommanders gain experience as the forces under their command engage in combat. It also can give doctrine research bonuses and can sometimes be used as a resource in decisions. Storing of experience at national level is capped at 500.Īrmy experience is used to modify division templates or to create variants of land equipment. There are three types of national experience: army, naval, and air, each can be used to modify equipment, templates or to receive a 100% research speed bonus in the relevant doctrines. Some national focuses and ideas can also give national experience. Advisors who are theorists give daily static bonuses to experience they are specified to. National experience is gained during combat and training, including attaches, volunteer forces and lend-leased equipment. If you spot a mistake then you are welcome to fix it.
